The Game Boy Camera
(and other novelties)

There's a lot to be said for simplicity, as anybody who has had to rebuild a 2.7-litre Maserati V6 will testify. People like simplicity. In Western society, complexity is usually associated with deviousness, with evil, dishonest intent, and with duplicity. A complex piece of engineering inspires equal amount of awe and resentment; the next time you go to a fancy dress party, go as the plot of The Usual Suspects, and see how many friends you make.
None, you'll make no friends. But if you went as, say, a tortoise, you'd be popular. People like tortoises because they have no guile; a tortoise has never accepted money in exchange for favourable treatment at the hands of a local planning authority.

Instead, a tortoise is solid, honest, and trustworthy. You could put your life savings inside the shell of a tortoise, and it would never steal the money and use it to buy a fast car, even though tortoises, of all nature's creatures, could do with fast cars.

There are lots of simple things on the internet. Objectivists, for example, or people on IRC. They're all very simple. But in a bad way. I didn't say that simplicity was always a good thing. It depends on your point of view (a concept alien to Objectivists, incidentally).

That's enough introduction. Comrades, I bring you the Game Boy Camera. A lot of people on the internet are interested in novel ways of reproducing reality, whether digitally, chemically, or in some other method that ends in -ally.

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Way back in the 1980s, the cult camcorder to have was the Fisher-Price PXL 2000, a toy which used cassette tapes to record ghostly, fragile reflections.

The PXL 2000 illustrates the life-cycle of a toy camera. On release, it was misunderstood and sold poorly. A product of the intense excitement surrounding video in the mid-80s, it was too expensive and esoteric for parents to consider buying for their children, and not marketed in such a way that it would appeal to hobbyists
.
"The street finds its own use for things", to quote William Gibson, and although the PXL was busily losing Fisher-Price millions of dollars, it was firing the imagination of underground film-makers. The grainy, blurry footage that the PXL produced was quickly dubbed 'Pixelvision', and a cult was born. The fact that second-hand PXLs were selling for $50 was a help, too.

Nowadays, a PXL-2000 with a video output goes for about $300, which will buy you a cheap 8mm camcorder or, more pertinently, a budget webcam. PXLs are beyond the reach of dabblers and hobbyists, which is a shame. All things must pass.

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In the world of still pictures, the current PXL equivalents are the Lomo Kompact Automat and the Holga 120S. The Lomo is a Russian-made 35mm camera with a unique lens which, along with its clever light meter and automatic exposure, takes hyper-real pictures with vivid colours in all lighting conditions. Lomos sell for about £150, however, and aren't really toy cameras, they're much too competent for that.

Conversely, the Holga 120S is a cheap, mass-produced plastic camera from the People's Republic of China, one which, unusually, uses medium-format film. Available on the internet for around $20, the Holga's trademarks include images with frayed edges, unexpected light leaks, underexposure, and all kinds of chaotic accidents bought about by fully-manual focussing and winding controls.

Both Holga and Lomo have a solid fan-base (the Lomo was extremely trendy in the mid-90s, but is no longer the novelty it was, whilst the Holga seems to be on the rise). The world of novelty digital cameras has thrown up few stars, as digital cameras are currently in the 'too modern to have a following' phase of cult-dom. One electronic gadget has managed to acquire a modest following, however - the Game Boy Camera.

Introduced in 1996, Nintendo's Game Boy Camera is just one in a string of odd peripherals for the best-selling hand-held console. The years since have seen the Game Boy transformed into an electronic organiser, a musical sequencer, an e-mail communicator and, most unlikely of all, a sonar device for fishermen.

Released concurrently with the Sinclair Spectrum-esque Game Boy Printer, the camera was aimed squarely at children - the cartridge includes a couple of games, and some sample images featuring the stars of Nintendo's most popular cartridges (including Pokemon, which had not yet reached British shores).

Subsequently, the GBC has acquired a modest minority following, although it has not yet exploded into a full-blown cult. The images it produces are grainy, contrasty, and extremely primitive - furthermore, they look best in miniature.

 
Tech Specs
The camera itself takes the form of a Prisoner-esque globe affixed to an oversized cartridge which slots into any model of the original Game Boy, including the Color and Pocket versions. It's possible that you will be able to use it with the Game Boy Advance, as that machine is supposedly backwards-compatible with the original Game Boy; however, unless the Advance uses the same printer port and I/O routines (unlikely), you will have trouble extracting the images.

The GBC produces images which are 128 pixels wide by 112 pictures tall, thus producing an almost-square, medium-format-esque aspect ratio of 1.14:1. This does not take into account the large black border and 'Nintendo Game Boy' logo visible in some of the images here.
Each image contains four shades of grey (and is thus 2-bit), and using the formula
(128 x 112 x 4) / 8 (because there are 8 bits in a byte)
we can determine that each image takes up roughly 8kb. With GIF compression this is halved, thus making the GBC particularly useful for producing web pages such as this one.

The GBC can hold 30 images internally. With two Duracell AA batteries, you can take several hundred pictures - unlike, say, the Nikon Coolpix 950, which takes roughly three images for each of the four AA batteries it requires.

 

View from a window
Pictures
Like a Lomo, the GBC doesn't need a flash; instead, it automatically adjusts the sensitivity of its electronic eye in order to compensate for darkness. In the process, the preview window updates less often, and unless you hold the Game Boy steady, your pictures will be blurry - not necessarily a bad thing, of course.

The image of the window, above, was taken into bright sunlight; the image at right was taken several hours later, to the light of a 60 watt bulb; whilst the image of the digital clock LED showing '9:11' was taken in complete darkness.

Focus appears to be set from roughly 2 inches (about four centimetres) to infinity, although due to the camera's low resolution, the Game Boy is best at capturing bold, sharply-defined objects.

The GBC has a variety of digital tricks which you can apply to its photographs, in real-time - there's a 'zoom' effect which magnifies the pixels, various mirroring and superimposition effects, and you can also adjust the brightness and contrast of the images.

The GBC has a knack of making things look grim and depressing, something at odds with its status as a child's toy.

 

View from the other direction to 'view from a window'

Extracting the images
Although the GBC is simplicity itself to operate - just select 'shoot' from the menu and click away - it can be tricky extracting images from the device. There are three methods:

Easy
Madcatz.com offer a cable which will connect the expansion port of your GBC to your PC's printer port. All you have to do is fiddle around with I/O settings, run the supplied software, select 'Print' on the GBC, and wait for a few seconds. The images look like the smaller pair on the right.

Classic
If you have a Game Boy Printer and a scanner, you can print the images and scan then
later on. This is more complex, but has the advantage that you can print your photographs onto paper, delete them from the GBC, and carry on taking snaps without having to return to your PC.

Complex
If you own a SNES, a Super Game Boy adapter (a SNES cartridge which acted as a Game Boy emulator), and a TV card in your PC, you can attach the GBC to the SNES, and attach the SNES to your PC, thus allowing you to take a screen grab of the GBC. This has the disadvantage of being overly-complex, and unless your TV card is of extremely high quality, the resulting grabs will probably contain interference.


A photograph of 'An office', above

(c) 2001
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